The X-Files: Conspiracy: Teenage Mutant Ninja Turtles

by
Review of: The X-Files: Conspiracy: TMNT
Product by:
Ed Brisson
Version:
IDW
Price:
$3.99

The X-Files: Conspiracy: TMNT


Reviewed by:
Rating:
4
On February 19, 2014
Last modified:February 19, 2014

Summary:

This is the strongest segment of Conspiracy yet. Brisson strikes a perfect balance between the two properties and gives us a fun and fast-paced story.

The Turtles are doing their best to avoid trouble in Northampton. Unfortunately, trouble finds them in the form of the Lone Gunmen! The fate of the world depends on the Gunmen getting the reclusive Turtles’ help. Add in an undead menace and things are going to get downright dangerous!

X-Files: Conspiracy continues this week as the Lone Gunmen cross paths with the Teenage Mutant Ninja Turtles. This section of the story is written by Ed Brisson with pencils by Michael Walsh and inks by Adam Gorham. Jordie Bellaire handles colors with Chris Mowry rounding things out with lettering. The Lone Gunmen already met the Ghostbusters, but how do things go when they run into some heroes in a half shell?

The Lone Gunmen received a gigantic encrypted email that included some reports from the future about a cataclysmic outbreak of an unknown virus. After checking in with FBI agent Fox Mulder, they begin a journey to run down the clues included in the articles. They got some information from the Ghostbusters that may or may not be useful, but the TMNT are the next group on their list. A blurry picture of Leo, who is still recovering from Shredder’s brainwashing, pops up on a paranormal website. With that being their only clue as to the “manphibian’s” whereabouts, the Lone Gunmen head to Northampton. When the weirdest thing the Lone Gunmen run into isn’t the Turtles, you know some strange things are really going on. Will the Lone Gunmen find their giant, turtle-like ‘aliens?’ Do the Turtles hold the answers the group is searching for? Will the Lone Gunmen even survive long enough to ask the big question?

Brisson writes a great story. The two groups are brought together in a way that feels very natural and doesn’t feel the least bit odd, all things considered. There’s a perfect balance between story development, humor, and action. Both the Lone Gunmen and the Turtles get their fair share of important moments in the story and the overall plot is progressed. This is a crossover series, so there are boxes that need to be checked so the next part can grab the baton. Brisson does that and gives us a really fun story on top of everything else. Walsh’s pencils and Gorham’s inks are a perfect fit for this story. There is a slight cartoon edge that makes the Turtles look amazing while the Lone Gunmen are still grounded in a since of realism. Walsh’s Turtles really stand out in this issue and I’d love to see Walsh and Gorham taking on a longer story featuring the four cool dudes. Bellaire, as I have said many times before, is the best colorist in the business. There’s not much more to say there. She’s one of the reasons the Turtles really pop.

Bottom Line: This is the strongest segment of Conspiracy yet. Brisson strikes a perfect balance between the two properties and gives us a fun and fast-paced story. These events are all about getting from point A to point B with every issue, and Brisson does that with a little more flair. 4/5

——————————————————————————————————————————————————————–

This article was submitted by one of ComicBookTherapy’s contributors. Every contributor must agree and abide by ComicBookTherapy’s Site User Agreement. ComicBookTherapy.com is protected from liability under “OCILLA” (Online Copyright Infringement Liablity Limitation Act) and will actively enforce said provisions. If you represent an individual or company and feel as though this article has infringed on any of our terms or any existing copyrights, please contact us for a speedy removal.