Review: The X-Files: Conspiracy #2
The event of the year concludes here! The Lone Gunmen have finished investigating several urban legends—a group of ghost-hunters, mutant turtles that live in the sewers, shape-changing alien robots, and a vengeful spirit from beyond the grave—after receiving Internet files from future that foretell a plague that wipes out most of humanity. Now it’s a race against the clock as the Gunmen, with Agents Mulder and Scully, attempt to save the world!
The Conspiracy ends this week with the release of The X-Files: Conspiracy #2. This is the sixth and final installment of the Lone Gunmen story that saw the group crossing paths with the likes of the Ghostbusters, The Crow, some Transformers, and the Ninja Turtles. The finale is written by Paul Crilley with art by John Stanisci. Stephen Downer handles colors and Chris Mowry provides lettering. The event has been a rollercoaster ride, but how does the finale measure up?
The Lone Gunmen have completed their trek and have gathered up all the clues they need in the quest to try and fine a possible cure for the mysterious pathogen that will soon be unleashed on the world at large. With a little Turtle blood and some Transformers DNA, the gang race back to the CDC in the hopes that Scully and her colleagues can whip up something to help fight the virus. Meanwhile Mulder is hot on the trail of the lab where the entire thing started. It’s a race against the clock as a cure has to be found and another explosive surprise rears its ugly head. Can the Lone Gunmen finish their mission? Will the virus be stopped in time?
Crilley has a good grasp on the characters. The Lone Gunmen are incredibly amusing as they’re exchanging quips with one another. The story itself feels rather muted and calm. The tie-ins have featured big stories with high-stakes, but the finale just sort of happens. The characterization is good and the story ends, but it doesn’t end with any particular flare. To Crilley’s credit, the ending does end things in a way that feels like it would on TV even with the more out there elements with the tie-ins. Stanisci’s art feels unfinished. There’s an inconsistency with the characters from panel to panel and sometimes the anatomy just looks off. I’ve enjoyed Stanisci’s art in the past, but this doesn’t play to his abilities. Downer’s colors helps to shape things up and offer some consistency to the story. The color pallet feels very natural and clean, fitting with the largely laboratory settings.
Bottom Line: Conspiracy had a great premise and some great tie-ins, but it trips at the finish line. Some inconstant art and a story that underplays the preceding stories makes this feel a little unfinished. 1.5/5
This article was submitted by one of ComicBookTherapy’s contributors. Every contributor must agree and abide by ComicBookTherapy’s Site User Agreement. ComicBookTherapy.com is protected from liability under “OCILLA” (Online Copyright Infringement Liablity Limitation Act) and will actively enforce said provisions. If you represent an individual or company and feel as though this article has infringed on any of our terms or any existing copyrights, please contact us for a speedy removal.