Review: Trinity of Sin: Pandora #1
With the huge Trinity War crossover looming just around the corner for DC Comics, a prequel comic to that event in the form of Trinity of Sin: Pandora #1 has been released. Written by Ray Fawkes and drawn by a couple of artists, this comic does an adequate job at giving background for the Pandora character while also setting up her involvement with the Justice League in the future.
This comic’s biggest strength is giving the reader a reason to care for Pandora. While looking for berries to help a sick boy in her tribe, this innocent girl just happens to find an object that obviously stood out to her in 8000 B.C.E. Pandora doesn’t have temptation to use this object or harbor any evil intentions, and it opens with her touch to release the seven deadly sins to the world. A powerful page has Pandora returning to her tribe to bury all those dead by the evil released, including the small boy she had cared for previously. Seeing her try her best over the centuries to right the mistake that she has made is also well done. Readers follow Pandora as she saves as many lives as she can, and then decides to learn best how to one day defeat the sins that she unleashed.
What is great about this comic is that it doesn’t feel like just a prelude to the Trinity War event. The ending sets up the first part of the crossover, but most of the story comes from learning about Pandora and her eternal struggle to make up for what happened in the past. Seeing all the different eras of mankind is another strength, as Fawkes shows our bloody past in order to showcase how sins go hand in hand with humanity’s development over time.
The interesting take on many different times of the past is also a weakness for the comic, as the reader is quickly transported from 8000 B.C.E to present day by the end of the issue. It is hard to get as much development in for Pandora when she is shown passing through different centuries on the same page. Also, a part of the story featuring famous DC villain Vandal Savage feels out of place, and is most likely set up for a future installment of this series. Finally, no real reason is given for why Pandora was chosen to open the box, or who created and left the box in the first place. This is just a given as the story goes along, so hopefully this mystery can be solved in coming issues or in the Trinity War.
Art is very solid in this comic, even though there are different artists for sections of the story. Penciler Daniel Sampere does a great job with the opening to the issue, as the previously noted panel of Pandora burying her tribe is quite powerful. Her teary expression is an effective portrayal of just how saddened this girl has become over what she caused. Colorist Hi-Fi really shines when the seven deadly sins are released from the box, as that page pops with each sin having a bright color associated with them. The artist switch is noticeable, but works in the context of the story as penciler Patrick Zircher’s drawings takes place during the centuries skipping montage in pages 8-15. When Sampere takes back duties for the modern day ending part, the change doesn’t feel so jarring and actually works in service of the story.
Trinity of Sin: Pandora #1 is not a perfect comic, but it actually does feature a sympathetic female character that has accidentally done wrong and is determined to make everything right again. Writer Ray Fawkes must be given credit for taking this figure and tying her into DC events without making it feel like an unnecessary move just for monetary gains. With this first issue complete, what the future holds for Pandora will certainly be an interesting journey to follow.
Trinity of Sin: Pandora gets a 3.5/5
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