Review: Teenage Mutant Ninja Turtles Villain Micro-Series #7: Bebop & Rocksteady

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Review of: Teenage Mutant Ninja Turtles Villain Micro-Series #7: Bebop & Rocksteady
Product by:
Dustin Weaver, Ben Bates

Teenage Mutant Ninja Turtles Villain Micro-Series #7: Bebop & Rocksteady

Reviewed by:
On October 30, 2013
Last modified:October 30, 2013


Bebop and Rocksteady are here and their arrival was well worth the wait.

The IDW debut of these powerful villains has arrived! The routine life of a street-level goon can get dull, so when opportunity presents itself these two won’t let it pass them by, but as they are about to learn the hard way, there’s more to being a successful mutant menace than just strength. Don’t miss this bone shattering issue that sets the stage for the final showdown in City Fall!

This month’s Villains Micro-series issue sees the introduction of two fan-favorite characters people have been waiting to see for quite a while. Bebop and Rocksteady crash onto the scene this week in the seventh issue of the micro-series. The story is from Ben Bates and Dustin Weaver. Weaver handles the script and Bates provides art. Shawn Lee lends a hand with lettering. We’ve been waiting to see Bebop and Rocksteady, but was the wait worth it?

The story opens with Bebop and Rocksteady being jumped out of a gang. They’ve been kicked out of yet another gang due to their stupidity and tendency for violence. Back at their apartment they lament their fate and try to figure out a way to get some money and get back in with another gang. At the local watering hole they start talking to a guy who works for a guy that works for a guy that knows a guy who works for the Foot Clan. That’s their in with the Foot Clan. They attend a meeting where Karai is looking for volunteers to become mutants. The Foot want to level the playing field with the Turtles by having a few freaks of their own. After battling their way to the top of the pile, Bebop and Rocksteady prove they are the baddest of the bad. They undergo the mutation that turns them into a rhinoceroses and a warthog. Their first mission is to attend a meeting where Karai will meet with the Ghost Boys, a triad gang. They’re told there will be time for violence later, they’re just supposed to accompany Karai and look tough. As you could probably imagine, things don’t go exactly as planned. Bebop and Rocksteady were two big, dumb animals in their human form. Their mutant forms don’t fare much better. Will their story ends before it really begins? What happens when they find themselves at odd with the Foot Clan, and more importantly, Karai?

Weaver and Bates present a great story. We get a great introduction to the idiot friends who become turtle fighting mutants. It’s a fun, fast-paced story that gets the two characters into position to make a bigger splash in the main turtle’s title. There’s plenty of comedy, with a hint or two of Dumb and Dumber. Bates’ art is a great fit for the story. There’s some great character and background work with a slight punk edge. The mutated forms look fantastic and are a great slightly updated version of the two characters. Bates’ art is a perfect fit for their introduction.

Bottom Line: Bebop and Rocksteady are here and their arrival was well worth the wait. It’s a fun, fast-paced story that gets everything in place for whenever they appear next. They are big, dumb, loyal animals and fearsome fighters. There’s not much not to love. 4/5


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