Review: Teenage Mutant Ninja Turtles: Turtles in Time #1

Review of: Teenage Mutant Ninja Turtles: Turtles in Time #1
Product by:
Paul Allor

Teenage Mutant Ninja Turtles: Turtles in Time #1

Reviewed by:
On June 18, 2014
Last modified:June 17, 2014


Turtles In Time isn’t quite a knock-out punch, but it’s an intriguing start to what looks to be one of the Turtles’ wildest stories yet.

A brand new mini-series from Paul Allor, Erik Burnham and some of the best IDW TMNT artists ever! The Turtles become unstuck in time and go spinning into the past! First stop: the prehistoric age, where they are far from the most dangerous reptiles around! Will the Turtles be able to find their way home without damaging history?

The Turtles begin their trip through time this month with issue #1 of the new miniseries, Turtles In Time. The story is written by Paul Allor with art from Ross Campbell. Bill Crabtree handles colors with Shawn Lee providing lettering. The Turtles may be out of time, but should you give up enough of yours to check this one out?

The ‘story so far’ part of the issue reveals that we’re joining the Turtles partway through the story in the TMNT Annual 2014, which hasn’t been put out yet. Renet, a time traveler, has caused a time malfunction so we’re given the gist of that story before jumping into a scene seeing the Turtles chased by Utrom’s riding atop dinosaurs. The seemingly deadly Utroms capture Raph and it’s up to the three remaining brothers to figure out a way to save Raph without getting their shells handed to them. Things didn’t go well when they last met Krang, you know. Can the bros break Raph out of his cell? Will they even make it long enough in this dinosaur-filled land to get the chance?

Allor writes an apt introductory issue. We’re told we’re thrown into a story from an annual that isn’t out yet, and it feels like it. We get a good enough working knowledge of Renet and the adventure we’re going to see to understand what’s going on though. The story is a quick little adventure that sees the Turtles in an odd situation and sets up what we’re going to be seeing for the remaining three issues. While it does get things off to a good start, it does feel a little more subdued than what you may expect for the beginning of a big four-part event. With different time periods being explored for each issue, there is more than enough time to spice it up. Campbell’s art was fantastic during his recent stint on the main TMNT title, and this story offers up more of the same greatness. With a prehistoric setting, there is more room for some lush jungle scenery and nicely drawn dinosaurs/creatures. Campbell’s Ultrom scientist look cute, which gives you a false sense of security in some instances. Campbell’s Turtles are all distinct with some surprisingly emotive, full faces. Crabtree’s colors are very bright and vivid. The Utrom’s pinks and the jungles’ greens, mixed with the Turtles’ greens of course, makes for great contrast and lush scenery.

Bottom Line: Turtles In Time isn’t quite a knock-out punch, but it’s an intriguing start to what looks to be one of the Turtles’ wildest stories yet. With next month looking to be set in feudal Japan, you’re definitely going to want to pay attention to this series. 3/5

All ComicBookTherapy contributors must agree and abide by our Site User Agreement. is protected from liability under “OCILLA” (Online Copyright Infringement Liablity Limitation Act) and will actively enforce said provisions. If you represent an individual or company and feel as though this article has infringed on any of our terms or any existing copyrights, please contact us for a speedy removal.