Review: Teenage Mutant Ninja Turtles #22 City Fall Part 1

by
Review of: TMNT #22
Product by:
Kevin Eastman, Bobby Curnow, and Tom Waltz
Version:
IDW
Price:
$3.99

TMNT #22


Reviewed by:
Rating:
5
On May 29, 2013
Last modified:May 29, 2013

Summary:

City Fall kicks things off with a burst of adrenaline.

“CITY FALL” part 1: A normal night on the town for Raphael and Casey turns deadly when the Foot Clan appears in full force. The resulting chaos is only the first step in Shredder’s master plan! The stakes have never been higher, and lives are on the line. Don’t miss the start of the biggest story arc to hit the TMNT yet!

The highly anticipated and much hyped new story, City Fall, kicks off this month in the pages of Teenage Mutant Ninja Turtles #22. The story is written by Turtles creator Kevin Eastman with Bobby Curnow, and Tom Waltz. Waltz provides the script and Mateus Santolouco handles art. Ronda Pattison provides colors with Shawn Lee handling letters. So Does City Fall rise to the occasion?

The story opens with Shredder and Kitsune looking over the city recapping the events that have happened since the Savate found a new leader. Victor has been causing Shredder trouble and he is ready to set his master plan in motion to solve this new problem. Casey and Raph are standing outside of a bar watching Casey’s father drink himself into oblivion yet again. As the two continue on their patrol, they are set upon by the Foot. As the ninja attack, Raph and Casey are captured. Raph is able to escape, but they still have Casey and he is hurt. Raph regroups at the Turtle lair and tries to get them to go on the attack. Master Splinter knows that Raph is letting his emotions control him, and he tries to get him to act rationally. The group comprise and they go to the docks where they have Casey. Splinter is trying to strategize and assess the obvious trap, but Raph yet again lets his emotions get the better of him. When everyone jumps into action, there are unexpected consequences. For once you’re not sure everyone is going to live or not. So just how big is the fallout from Raph’s attack?

Eastman, Curnow, and Waltz write an utterly brilliant story. It has actually tension when it comes to our injured characters. You usually expect there to be a magical out and everything will be fine, but this time you really don’t know if anyone is safe. That’s a hard thing to pull off in comics, but they do it with City Fall part 1. It’s an action-packed adrenaline filled story from page 1. It’s also accessible to new or lapsed readers. There are a few things you’re not 100% sure on, but you get enough dialogue and context to figure it out. That’s a great thing to do, because this is promising to be a huge story. The art is great. Santolouco’s art and Pattison’s colors really sell all the action and thrills. There is one full page image that may just become an iconic scene if things play out as they are suggesting.

Bottom Line: City Fall kicks things off with a burst of adrenaline. As someone who has jumped in and out of the Turtle comic, this is one you can pick up without missing a step and still be absolutely thrilled from the beginning to the cliffhanger. City Fall part 1 will take the hype to a whole new level, and I really think it can live up to it. 5/5

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