Review: T.H.U.N.D.E.R. Agents #5

by
Review of: T.H.U.N.D.E.R. Agents #5
Product by:
Phil Hester
Version:
IDW
Price:
$3.99

T.H.U.N.D.E.R. Agents #5


Reviewed by:
Rating:
4
On December 31, 2013
Last modified:December 31, 2013

Summary:

T.H.U.N.D.E.R. Agents continues to be a fast-paced and thrilling book.

The hunt for the hidden Judgment Towers between T.H.U.N.D.E.R. and The Subterraneans takes a twist when a mysterious third organization makes a play for the alien artifacts. Lightning receives some sobering news and a powerful new recruit named John Janus appears, but will he join the T.H.U.N.D.E.R. Agents or destroy them?

T.H.U.N.D.E.R. Agents return this month with issue #5 and the beginning of a brand new arc. The story is written by Phil Hester with art by Roger Robinson. Rom Fajardo handles colors with Chris Mowry providing lettering. How does The Higher United Nations Defense Enforcement Reserves measure up at the beginning of their second arc?

Dynamo is still adjusting to getting the power belt and becoming an agent of T.H.U.N.D.E.R. After the first mission which resulted in the discovery of those mysterious, ancient towers, he’s started to acclimate to his surroundings. His latest mission sees him taking on robot dinosaurs in midtown Manhattan. The animatronic terrors are running wild and only T.H.U.N.D.E.R.’s strong man can halt their march of destruction. Meanwhile NoMan and Director Kane discuss where things stand after Kane went rogue on the tower mission. She has decided to take a brief leave of absence to investigate the towers and wants NoMan to take command during her time away. It’s a big decision, but NoMan may just be the android man to fill Kane’s shoes. Meanwhile the true nature of the animatronic dino attack is uncovered and Dynamo is in a world of trouble. Who is behind the dinosaur invasion and what do they want? How does the race to find the mysterious towers change when a new player hops on the board?

Hester writes a great issue. The story with the first four issues are still looming large, but the new arc kicks things off with a new threat and a different mission for Dynamo. Hester seems to be playing the long game here but he’s keeping things segmented enough to allow for new situations and different objectives to be followed through with. Robinson’s art is fantastic. The crisp, clean line work makes for some monstrous dinosaurs and some big, muscle-y characters. Robinson’s detailed and textured artwork makes for some stunning visuals. Fajardo’s colors help to bring out the textures and layers Robinson presents with the dinosaurs, T.H.U.N.D.E.R. uniforms, and garden monument.

Bottom Line: T.H.U.N.D.E.R. Agents continues to be a fast-paced and thrilling book. Hester continues to flesh out the world and the characters of the organization, but the action and adventure of the missions keeps things from feeling slow. You should definitely check out the previous issues, but this is a pretty good jumping on point if you’ve been on the fence. 4/5

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