Review: T.H.U.N.D.E.R. Agents #3

by
Review of: THUNDER Agents #3
Product by:
Phil Hester
Version:
IDW
Price:
$3.99

THUNDER Agents #3


Reviewed by:
Rating:
3.5
On October 23, 2013
Last modified:October 23, 2013

Summary:

Hester has managed to keep what made the old stories so interesting while updating them and making it more modern.

The reassembled T.H.U.N.D.E.R. Agents battle Iron Maiden to a stalemate in the caverns of Kashmir while a hidden army rises below, but which side will they take? Director Kathryn Kane stands trial for her exploration of the forbidden Judgment Towers, but can T.H.U.N.D.E.R. itself survive their now-unleashed power?

The powered Agents of T.H.U.N.D.E.R. are still at the mercy of Iron Maiden this month in the pages of T.H.U.N.D.E.R. Agents #3. The story is written by Phil Hester with art by Andrea Di Vito. Rom Fajaroo provides colors with Shawn Lee handling lettering. So how does the third issue of the reimagined T.H.U.N.D.E.R. hold up?

The T.H.U.N.D.E.R. Agents are still being held at Iron Maiden’s secret hideout in Kashmir. NoMan’s consciousness is housed in his tiny, robotic wasp. He’s searching for his partially destroyed body. Meanwhile Dynamo is rescued thanks to Lightening and his super speed abilities. His powers of vibration allowed him to break free of his chains after months of work. He breaks Dynamo out much quicker though. From there the two agents catch back up with Dynamite, their man on the inside of Iron Maiden’s operations. The heroes are all reunited and are out to finish the business with Iron Maiden once and for all. While all of this is going on, the secrets that Director Kate Kane is forced to reveal to her United Nations superiors could change the game entirely. Our heroes may be reunited, but they may still be helpless. What is Iron Maiden’s plan? Has she accomplished enough that not even the T.H.U.N.D.E.R. Agents can stop her?

Hester writes a solid issue. We learn a few of the secrets Director Kane has been keeping and how they connect to the larger story at play. Our heroes get reunited and that’s fun, but they quickly find themselves in a situation where their assembled might may not be enough to persevere. Hester mixes in humor with his action and gives readers a few chuckles along the way, though some of the humor is a little juvenile. Di Vito’s art is great. The line work is very clean and crisp. The characters are handled well and the action is compelling. The flashback scenes for this issue really stand out. Di Vito’s art mixed with Fajaroo’s colors make for a very movie-like flashback style with its hazy filter and bright coloring.

Bottom Line: T.H.U.N.D.E.R. Agents is a great reimaging of some classic comic book characters. Hester has managed to keep what made the old stories so interesting while updating them and making it more modern. That’s a hard line to walk, but Hester’s been able to do it so far. Secrets are coming to light and it seems like the story is about to be kicked into high gear. 3.5/5

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