Review: Non-Humans #1

by

Los Angeles, 2041 – it’s twenty-six years after a NASA probe brought back a strange disease causing many of our familiar toy-like objects to come to life. This is a new world order where cute and fearsome creatures fight for their right to exist in a world that fears them – Blade Runner meets Toy Story.

Non-Human is a four issue series written by Glen Brunswick with Whilce Portacio on art. The not-too-distant future of 2041 isn’t so great. In 2015 something happened, something that made all the plastic came to life. The solicit info says it best, its Blade Runner meets Toy Story.

We enter the life of Detective Oliver Aimes from the L.A.P.D. He is dealing with the murder of his partner and trying to hunt down the ventriloquist doll that did it. He has a new Detective, the first non-human detective, to deal with. Throw in his ex-wife and his son being in love with a non-human and you can see he has a lot to deal with. The story is a pretty interesting concept. Something happens and all the toys and plastic mannequins etc. come to life. While the solicit gives us a little bit of info on how this new order came about, it is missing in issue #1. We get hints and a little bit of internal dialogue from Detective Aims about what has happened, but it feels like we’ve been plopped into this place with little backstory. I’m sure that further issues in the series will explain it, but I would have liked to have seen a little more “what happened” information.

Portacio does a good job of crafting a familiar, but technologically different future for Earth. The non-humans are varied and really drive home the idea of the toy chest come to life. There are a few times when the human characters look reminiscent of some other popular comic book characters, but it could just be me looking at things too closely.

Bottom Line: Brunswick and Portacio craft a unique tale, but it could use a little more backstory for a first issue. Non-Human has a lot of potential, and hopefully the remaining three issues will deliver that and then some.  Detective Aimes seems to be an analog cop in a digital world full of inanimate objects come to life. The story is poised to deliver some big ideas, and hopefully it will. The score is 3/5.

——————————————————————————————————————————————————————–

This article was submitted by one of ComicBookTherapy’s contributors. Every contributor must agree and abide by ComicBookTherapy’s Site User Agreement. ComicBookTherapy.com is protected from liability under “OCILLA” (Online Copyright Infringement Liablity Limitation Act) and will actively enforce said provisions. If you represent an individual or company and feel as though this article has infringed on any of our terms or any existing copyrights, please contact us for a speedy removal.