Review: Legenderry: A Steampunk Adventure #2

by
Review of: Legenderry: A Steampunk Adventure #2
Product by:
Bill Willingham
Version:
Dynamite
Price:
$3.99

Legenderry: A Steampunk Adventure #2


Reviewed by:
Rating:
5
On February 12, 2014
Last modified:February 12, 2014

Summary:

Legenderry lives up to its title. I’m not a big fan of steampunk, but I found myself completely encapsulated by the world and designs.

THE EPIC STEAMPUNK CROSSOVER CONTINUES! Magna Spadarossa gets a taste of life in the Big City, but it’s not all she had hoped. Assassins galore are after her, but why? It’s up to Vampirella, the Green Hornet, Kato, and the best Victorian futuristic technology they have to keep Magna safe … but will that be enough?

The gigantic Steampunk crossover featuring some of Dynamite’s biggest stars rolls on this week in Legenderry #2. The story is written by Bill Willingham with art by Sergio Fernandez Davila and character designs by Johnny Desjardins. Wes Hartman handles colors with Rob Steen providing lettering. The first issue largely just set things in motion and introduced us to the characters, but how does the second installment in the seven part adventure measure up?

Magna Spadarossa burst into Vampirella’s bar chased by the blackguards. Vampirella made quick work of the identical assailants while Britt Reid kept watch over Magna. Now that the dust has settled and the police have left, Vampirella and Britt have to figure out how to get Magna to safety and possibly find her sister Sonja. Luckily Britt Reid just happens to know the Green Hornet and Kato, so he enlists their aid. It’s an all-out race full of runaway carriages and zeppelin battles as the Hornet and Kato try to protect Magna. Can the two men protect the damsel? Where will the next leg of Magna’s story lead her?

Willingham writes a phenomenal issue. This one is an all-out, action-packed, steampunk thriller. We get a lot of development with the story and the shadowy organization (literally) trying to capture Magna, but this is all about the Green Hornet and Kato. Willingham makes a new and fresh, yet identifiable, Hornet. The steampunk version looks dashing and acts like a derring-do hero. He’s cocky, he’s good at what he does and he knows it. Kato is just as capable as his original counterpart as well. Seeing the Black Beauty adapted to Willingham’s world is pretty neat too. Davila’s art is just as great. The steampunk-ization of these classic characters works really well. Green Hornet has some nifty gadgets and accoutrements that rises above being just a generic steampunk version of the character. Davila gets extremely detailed with not only the characters but the settings and backgrounds as well. I found myself stopping and looking at the zeppelins and other flying craft just to admire the machinery. Willingham created the world, but Davila sells it. Hartman’s colors are good overall. There are times where it seems the colors aren’t quite sure if they want to accentuate and make the things look like pencil work or if it wants to be flashy and glossy. It works for what’s being shown, but some of the shifts are noticeable.

Bottom Line: Legenderry lives up to its title. I’m not a big fan of steampunk, but I found myself completely encapsulated by the world and designs. If you’re a Green Hornet fan then this one takes on an even greater level of excitement. Willingham is truly a master of his craft, and his style of handing the story off to different iconic characters is working well so far. First we had Vampirella, this month we get the Green Hornet, and next month’s character looks like it’s going to be a real doozy. 5/5

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