Review: Judge Dredd: Mega-City Two #3

Review of: Judge Dredd: Mega-City Two #3
Product by:
Douglas Wolk

Judge Dredd: Mega-City Two #3

Reviewed by:
On April 2, 2014
Last modified:April 2, 2014


Judge Dredd: Mega-City Two is like no other Dredd story out there, and you can’t help but love it.

The Law on the beach! The cameras are on Dredd as he patrols the coastline of Mega-City Two, but what happens when disaster strikes at an immigration checkpoint’s Citizenship Pageant? And what about the enormous man-eating shrimp that’s terrorizing what used to be the California waterfront?

Judge Dredd’s time in Mega-City Two continues this month with issue 3 or the new 5-part event. Judge Dredd: Mega-City Two is written by Douglas Wolk with art by Ulises Farinas. Ryan Hill handles colors with Tom B. Long providing lettering. Mega-City two has given us a wild and crazy adventure, but is the third time just as charming?

Judge Dredd has been sent to Mega-City Two as part of a Judge exchange program, but his true intentions in the weird, weird west is to discover who has been smuggling in Mega-City One criminals. With a new lead from his last adventure, Dredd is trying to get to the bottom of things so he can go back home where the law is consistent and the world makes a little bit of sense. This time Dredd and the vid crew following him have to do some duty at the immigration checkpoint, a giant warehouse where prospective citizens are judged on their looks and their ability to fill certain movie and vid roles. If you make the cut you’re welcomed in, but if you don’t have that ‘it’ factor you’re shoved back on your boat and sent sailing. Since Dredd is involved, things can’t go as smoothly as usual. What sort of freaky creatures stomp around the Mega-City Two beaches? How do these citizenship casting calls really work? Will Dredd ever get to go home?

Wolk writes a fast-paced and rather action-packed issue. There’s a lot of ground covered this month and we get a different look at another section of the weird and sometimes absurd Mega-City Two. Wolk has done a great job of fleshing out the city and making it a sort of funhouse mirror reflection of Dredd’s stomping grounds. Farinas’ art is top notch as always. There are some incredibly detailed backgrounds and signage in almost every panel. You have to take a minute and really soak everything in. Farinas packs a lot of great visuals into each and every page, but it never feels crowded. The character work feels very Judge Dredd, while having a slight cartoon edge to show the zaniness of the city. Hill’s colors are very bright and vibrant, suiting the Hollywood-esque landscape perfectly.

Bottom Line: Judge Dredd: Mega-City Two is like no other Dredd story out there, and you can’t help but love it. With only a few more issues to go, it will be interesting to see where Wolk and company take Dredd next. 4/5


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