Review: Judge Dredd: Mega-City Two #2
In the hills of what was once California, Dredd has gone undercover as a Cursed Earth biker! His mission: to infiltrate the Children of a Lesser Grud, a bloodthirsty motorcycle cult of outlaw artists! But the rules—and the laws—are very different in Mega-City Two, where image is everything…
Judge Dredd is a fish out of water as he continues his adventures as Mega-City One’s Judicial Exchange Program participant in Judge Dredd: Mega-City Two #2. The story is written by Douglas Wolk with art by Ulises Farinas. Ryan Hill handles colors with Tom B. Long tackling lettering. The first issue kicked things off in a weird and wonderful direction, but how are things looking in the second installment?
Dredd isn’t enjoying his time in Mega-City Two. The west coast Meg-City doesn’t have a uniform law code. In a place where laws vary with every neighborhood, Mega-City One’s strictest Judge can’t comprehend such a thing. To top it all off, a camera crew is following his every move since Judge’s and their exploits are the subjects of some of the city’s most popular vids. In the first issue Dredd got a chance to do something a little more his style as he was offered the opportunity to go undercover and investigate a biker gang. Now Dredd, decked out in some amazing biker gear, is scoping out the Cursed Earth biker gang called Children of a Lesser Grud. When there’s no book to go by, Dredd reverts to doing what he does best- busting heads and taking in bad guys. This is a huge and rather peculiar gang that presents Dredd with an unexpected challenge. Dredd follows the book down to the letter, but what can he do when there’s no book?
Wolk writes a fantastic issue. This is an out-and-out Judge Dredd story, but it has such a unique flavor. Mega-City two is a vastly different place than Dredd’s old stomping grounds. With gangs that bust out into a brief musical number, Dredd (much like the reader), isn’t quite sure what to make of everything. Dredd undercover and working a case, that’s all he needs to know. He can work the rest out as he goes along. The story is great, but it’s Farinas art that steals the show. I can’t think of another artist who puts so much into one page, and highly detailed work at that, without it feeling cluttered. Farinas has an eye for design and he makes some truly unique and stunning structures, scenery, and characters for Mega-City Two. Dredd’s biker duds are amazing. He obviously doesn’t stay in his new costume for very long, but I’d love to see more of it. Hill’s colors are a perfect complement to Farinas’ art. There are a lot of striking primary colors, but there’s also a lot of subdued work that looks almost pastel. Farinas’ detailed work gives the colorist a lot to do, but Hill handles it well.
Bottom Line: This is a bizarre story that puts Dredd in some new situations. A strong story mixed with some stellar art makes this one you don’t want to miss. 4.5/5
This article was submitted by one of ComicBookTherapy’s contributors. Every contributor must agree and abide by ComicBookTherapy’s Site User Agreement. ComicBookTherapy.com is protected from liability under “OCILLA” (Online Copyright Infringement Liablity Limitation Act) and will actively enforce said provisions. If you represent an individual or company and feel as though this article has infringed on any of our terms or any existing copyrights, please contact us for a speedy removal.