Review: Half Past Danger #4
The race is on! Toht and his S.S. have collected enough dinosaur specimens, and are speeding toward the coast in their armored train in order to depart the island. Irish and his team must give chase, and find a way to stop their foes before they can board their ship and deliver their prizes to the Fuhrer.
We’re already past the halfway point for IDW’s Half Past Danger. The big two-fisted action-adventure story that pays homage to the matinee era of movies is racing toward its action-packed conclusion. The series is created, written, and drawn by Stephen Mooney with colors by Jordie Bellaire. The previous three issues have been nothing short of superb. I’m not even going to do my usual question/pun on whether or not the story is good. It’s good.
When last we saw Irish and his ragtag group (featuring a British secret agent, an incredibly strong man, and a ninja), they had attacked the Nazis’ base to try and keep the island’s dinosaurs from being loaded up and sent off to further Hitler’s plan of creating a devastating biological weapon. A few dinosaurs had already been shipped off, but the team could still take out the ice cold Nazi Toht. Killing Toht would be a huge blow to Hitler’s plans and maybe give Irish and his team a chance to succeed in their mission. Toht was racing off in a train and Irish and his team were in hot pursuit. Irish, Captain Noble, and Isikawa jump on the train to try and stop Toht and the Nazis from getting away. A huge battle on top of and in a train ensues. Not everyone is going to make it out unscathed. Can Irish stop the shipment of dinosaurs in time? Will Toht be dealt with once and for all?
Mooney writes another incredible issue. This one more than any other plays up the action and adventure elements of the matinee era. It’s like watching an Indiana Jones film if it was made in the 1950s. You have high octane action, adventure, and even a few scenes of humor peppered throughout. This issue does show that it’s not all fun and games though. There is a shocking event halfway through during the train sequence. You don’t expect it and it knocks you for a loop. If I had to compare this series with anything out there right now, I’d have to go with Hawkeye. That’s high praise, and Mooney deserves it for both his storytelling abilities and his art. Bellaire’s colors are flawless. She perfectly conveys the matinee era action and adventure (there’s those words again. That’s the only proper way to describe Half Past Danger) that Mooney is going for.
Bottom Line: Half Past Danger has quickly become one of my favorite comics. There are two issues left, but I don’t want it to end. Go out and pick up Half Past Danger now and thank me later. 4.5/5
All ComicBookTherapy contributors must agree and abide by our Site User Agreement. ComicBookTherapy.com is protected from liability under “OCILLA” (Online Copyright Infringement Liablity Limitation Act) and will actively enforce said provisions. If you represent an individual or company and feel as though this article has infringed on any of our terms or any existing copyrights, please contact us for a speedy removal.