Review: Captain Midnight #2
It’s only been seventy-two hours since he appeared in the present, but three people have already tried to kill Captain Midnight! When faced with an FBI agent tasked with his capture, a fanboy pilot who knows his history, and the badass granddaughter of his lost love, the time-traveling hero must decide if he can trust these unlikely allies as he attempts to take on one of his oldest enemies!
It’s Midnight for Dark Horse this week as Captain Midnight #2 hits comic book stores. The series reintroducing readers to the 1940s hero is written by Joshua Williamson with art by Fernando Dagnino. Ego provides colors and Nate Piekos of BLAMBOT handles lettering. So does Captain Midnight deliver in his second outing?
It has been 72 hours since Captain Midnight arrived in the present after setting out to chase Fury Shark in WWII. The old timer has been pretty busy in that short timeframe. He escaped military custody, traveled to his old base, and stripped down a hi-tech fighter jet. He also saved the FBI agent, the Captain Midnight Fanboy, and the granddaughter of his long lost love from the glowing skull band of agents Fury Shark sent to dispatch them and the good Captain. Now with the good guys clearly defined, Captain Midnight starts to figure out what his mission is. FBI Agent Jones has been tasked with taking Midnight into custody again, but he’s willing to give the WWII vet the benefit of the doubt and a little time to figure out what is going on with the time displaced Nazi agent Fury Shark. Ms. Shark exited the Bermuda Triangle in the 80s and quickly set up SharkyByte Technology which has made her one of the wealthiest people alive. Captain Midnight knows he has to take her down, but he’s going to need a lot of evidence. The key to figuring that out is finding out who allowed him to escape and who Shark’s agents are. The mystery lead to some surprising answers and a lot of danger. Can Captain Midnight stop Fury Shark? Is our time displaced hero as smart as he and everyone else thinks he is?
Williamson writes a good issue. He has updated and reintroduced an old school radio and comic strip character that is accessible to all readers. It has a definite pulp vibe to it, but it’s been tweaked and placed in a modern setting. Captain Midnight is very much a man out of time when it comes to the ways of the world, but his near superhuman intelligence still makes him advanced even in our times. Some of the characters and dialogue are a little cliché at times though. You have a tough as nails FBI agent who is going to complete his mission, but the hero gets him to break the rules long enough for him to find out what’s going on. You have the fanboy character who completely trusts and has absolute faith in our hero, and the sassy but strong female character who is just above the entire situation but gets dragged into the middle of it somehow. It’s a fun story, but some of the characters could be fleshed out a little more. Williamson starts off on that track this issue. Dagnino’s art and Ego’s colors are solid. We get a clean and crisp style that is big on action and the smaller moments between characters. There’s a dogfight scene high above the world toward the end of the book that is handled brilliantly. It’s a real standout section.
Bottom Line: Captain Midnight is an above average reintroduction to an old hero. The groundwork has been laid out, we know our character, and the evil is defined. There starts to be a little punch to the story near the conclusion, so it looks like all of the necessary work is done and the story can really take off. Captain Midnight definitely warrants a return trip, but it doesn’t knock your socks off just yet. 3.5/5
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