G.I. Joe Retaliation Producer Talks 3D Conversion - Comic Book Therapy

G.I. Joe Retaliation Producer Talks 3D Conversion

Remember G.I. Joe Retaliation? It was supposed to come out towards the end of this summer, but the studio pushed it back at the last minute. It was slapped with a mind-blowing long delay time of nine months. The official word is that the delay was to allow for “3D conversion,” but many believe the true reason was to allow for reshoots with rising box office star Channing Tatum. Regardless of the reason, Collider caught up with producer Lorenzo di Bonaventure and asked how things were going with the 3D conversion.

Di Bonaventura stated that the delay allowed them to truly get the most out of 3D, saying that the technology improves every couple of months. He did touch on how the delay was received by the cast and crew:

When you’re planning yourself all towards one direction, you know, you definitely go, ‘Whoa, what the hell?’ But the second—here’s a sort of simple way for me to look at things: if the studio wants to spend money on making your movie better, let them… I find it hilarious when people fight that, you know? I’m like, ‘Great, you want to spend a lot of money and try to make our movie a bigger success? Okay! That sounds good.’ And Jon got that too. The first moment you’re sort of going, “Whoa! Uhhh, wait.’ Then you realize, ‘Oh okay, great, let’s do that.’

He went on to say that the movie would offer fans an amazing array of 3D visuals. He teased a scene featuring a Storm Shadow and Snake Eyes showdown. If you want to read all of Di Bonaventura’s comments to Collider, click right here. What do you think about the 3D conversion? Are you still looking forward to Retaliation?

Cody "The Thorverine" Ferrell

Senior Writer & Assistant Managing Editor at ComicBookTherapy
I'm a comic book and movie nerd who loves to share news I find interesting and hope you do as well. I'm a big Doctor Who fan and sci-fi in general. My favorite comic characters you ask? Well Thor, Wolverine, and Daredevil.


Source : Collider

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