There has been a resurgence of sorts centered around movies being adapted from video games. The genre itself hasn’t ever really gone away, but studios are more willing to give the stories a go, despite their relatively bad history at the box office. One of the more recent would be the Assassin’s Creed adaptation that Michael Fassbender is attached to. One project that has been in some sort of development for several years now is Irrational Games’ Bioshock.
For some time, Gore Verbinski (Pirates of the Caribbean, Rango) was attached to direct the film and he had some big plans in store. His goal was to give fans a movie that would be a hard “R” in the same vein as Zack Snyder’s acclaimed, yet rather unsuccessful Watchmen. This would require a hefty budget around the $200 million mark. However, Universal, the studio behind the film, countered with an $80 million offer, to which Verbinski refused. He eventually turned the reigns over to Juan Carlos Fresnadillo (28 Weeks Later).
About two years ago, the project was put on indefinite hold and after a year of waiting, Fresnadillo confirmed he was no longer involved with the project. Ken Levine, the Creative Director at Irrational Games, is the man who eventually put the kibosh on the project. Speaking with MovieWeb, Levine explains his actions.
“There was a deal in place, and it was in production at Universal - Gore Verbinski was directing it. My theory is that Gore wanted to make a hard R film – which is like a 17/18 plus, where you can have blood and naked girls. Well, I don’t think he wanted naked girls. But he wanted a lot of blood. Then Watchmen came out, and it didn’t do well for whatever reason. The studio then got cold feet about making an R rated $200 million film, and they said what if it was a $80 million film – and Gore didn’t want to make a $80 million film. They brought another director in, and I didn’t really see the match there – and 2K’s one of these companies that puts a lot of creative trust in people. So they said if you want to kill it, kill it. And I killed it.”
Kudos to him for not moving forward with a film just for the sake of making the film. On the other hand, it’s too bad we couldn’t see this film get made, especially with Verbinski at the helm. It’s a unique story that would take a certain eye for strangeness and not many directors have that.
As I mentioned earlier, video game adaptations have a reputation of not performing well at the box office, despite which studio produces them or who stars in them, yet Hollywood refuses to give up. Hopefully someone can get the formula right and give us an adaptation worth the rising prices of admission. One thing is for sure, it won’t be a BioShock film.
Josh "ecksmanfan" Johnson
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Source : MovieWeb